Konstantin Lackner sock logo - depicting Konstantin Lackner as a sock puppet

Konstantin Lackner

Hausdurchsuchung banner

Wobotka-VR

–A corporation with Christoff Kügler–

Apps and games developed as part of a course at TU Wien exclusively reflect the opinion of the contributing students and do not reflect the opinion of TU Wien. Furthermore, TU Wien is not liable for any copyright infringements.

Concept

A two-player asymmetrical PVP game. One player has the role of ‘Wobotka’, a sort of watchman sitting on a tower, watching over his house and more specifically its four doors, controlling a searchlight. The other player has the role of the intruder, whose mission it is to find one of the four doors and leave a package in front of it. If the intruder manages to find a door and leave a package without being caught in the vicinity of the package (as in revealed by Wobotka’s searchlight), they score a point. Likewise, ‘Wobotka’ scores a point whenever they reveal an intruder.

Wobotka VR

Implementation

The game is made using the Unity Engine and its VR features and is optimised on META Quest 2 as well as HTC Vive. It uses PUN2 for the multiplayer elements. It includes features such as:

  • Hand-controller animation beyond standard buttons using hand models that play certain animations, depending on the players’ inputs
  • Internal emote exchange for communication - making the game more fun, the intruder can send some emoticons to Wobotka and vice versa to taunt
  • Spatial audio - Wobotka can hear where the outside player wanders around in his garden, as there are footsteps coming from the intruder's location when they move
  • Haptics with vibrations
  • Mini-map of the virtual environment updated for both players
Wobotka VR